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The Chaotic Throne: The 2nd Throne / GRACIA – part 1 Patch Notes Translation

You are not allowed to use this translation in any commercial uses.

Source: http://lineage2.gametsg.com/index.ph...articleid=4416


This information comes from:
http://www.l2guru.com/forum/showthread.php?t=103274

Vitality System

  • Vitality System allows players to gain extra exp when hunting.
  • When players go off line / enter safe zone / killed RAID/BOSS, they will receive Vitality Points (VP)
  • When vp is cumulated, players will be able to level up their Vitality Levels.
  • When players are hunting normal mobs, vp will be used in exchange for higher exp.
  • Players’ total vp/ vitality level can be viewed from the status bar
  • There are a total of 4 levels of vitality levels, at level 4 players will get 4 times the exp, at level 3, 3 times the exp.
  • VP is exhausted based on exp gain, not based on hunting time.
  • When players are in a safe zone for approx 8 – 9 hours, they will gain 1 vitality level. (Unfortunately a lot of us will exhaust our CPU/RAM thanks for this feature.)
  • After killing a RAID / BOSS, the system will notify the players how many vp they have earned.
  • During the PTS, there was a testing of killing 4 (not sure what mob), gaining 1 vitality level.
  • Vitality Level 0 --> 1, exp will increase by 50%
  • Vitality Level 1 --> 2, exp will increase by 33%
  • Vitality Level 2 --> 3, exp will increase by 25%
  • Vitality Level 3 --> 4, exp will increase by 20%
  • In other words, from level 0 --> 4, the exp will be 3 times the original
General Battle System
(Diego’s translation)
  • Song and Dance buffs now have their own buff bar.
  • Player and Monster melee range increased slightly.
  • Target location and the relationship with the attacker now affects damage bonus.
  • Long range physical attacks now have a distance differential to damage.
  • The poison and the bleeding damage has been increased.
(Addition)
  • Songs and Dances buff bar has a total of 12 slots.
  • Increase the effectiveness in the gap in between of Accuracy and Evasion (Daggers will find their evasion being way more effective than before)
  • Each character’s def to debuff will effect debuff duration.
Skills
(As much as I love to translate all of the names, I won’t be able to do so as most of you know that already. I will just translate what each skill does instead. However if you know the skill name, please let me know I shall add it here. Thanks)

Knight Class
  • Knight Class will have a new root skill (someone please fill in the name for me), level 43
  • After switching to this new root skill, increases bonus dmg to 2-hand sword and dual sword
  • After switching to this new root skill, will be able to use new attack skills
  • Total of 3 levels, levels the amount of skills can be used might be affected by level
  • When using 2-handed sword, area atk to nearby enemies, shield block ineffective to this skill
  • Can be used with the root skill mentioned above

  • When using dual sword, area atk to nearby enemies, shield block ineffective to this skill.
  • Can be used with the root skill mentioned above
  • When using dual sword, double attack to target, shield block ineffective to this skill
  • Can be used with the root skill mentioned above.
Healers
  • Healers will get a new skill (level 44) which will allow them to use magic attack skills.
  • Healers: EE/SE/Bishop (Prophet not included)
  • 3 levels to this root skill (similar to the knight class root skill)
  • Divine Punishment (assuming this might be the skill name)
  • Holy based attack, power 57
  • Can be used under the root skill mentioned above
  • Surrender to Holy: lowers target def to holy atks, also increases target’s dark resist
  • Can be used under the root skill mentioned above
  • Holy Curse: prevents target getting healed at the same time target will continuously reducing hp.
  • Can be used under the root skill mentioned above
  • Holy Storm: Holy based area atk, power 90
  • Can be used under the root skill mentioned above
Skills to be learned after clicking twice
  • AW: Evasion Counter (LV 74) – when evades, probability of putting target into shock status
  • PW: Evasion Chance (LV 74) – when evades, probability of increasing critical chance
  • TH: Evasion Speed (Level 74) – when evades, probability of increasing attack speed
  • All 3 dagger: Shadow Staff (level 72) – cancels area opponents’ targets
Normal Type Skills
(Learn from skill masters)

(Names copied from Diego's translation)
Warsmith:
  • Repair Golem (L40) – summon Repair Golem
  • Power Golem Might (L43) – Increases golem p.atk + atk speed
  • Golem Armor Plating (L40) – increases golem def and max hp capacity
  • Golem Sharpen Edges (L49) – increases sword type of weapons p.atk & critical chance, 10 minutes party buff. (only 1 type of the 3 weapon buffs can exist at once)
  • Golem Spikes (L49) – increases hammer type weapon p.atk, 10 minutes party buff (only 1 type of the 3 weapon buffs can exist at once)
  • Golem Bow String (L49) – increases bow type distance + p.atk, 10 minutes party buff (only 1 type of the 3 weapon buffs can exist at once)
  • Strengthen Heavy Armor (L46) – increases heavy army p.def, 10 minutes party buff (only 1 type of the 3 armor buffs can exist at once)
  • Strengthen Light Armor (L46) – increases light armor p.def + evasion, 10 minutes party buff (only 1 type of the 3 armor buffs can exist at once)
  • Strengthen Robe Power (L46) – increases MP regen rate, 10 minutes party buff (only 1 type of the 3 armor buffs can exist at once)
  • Summon Merchant Golem (L62) – uses 5 D crystals, will not follow the WS running around, will just stay at one spot, will be selling normal ss, etc.
Prophet: Mana Steal – when atk, probability of regen mp.

SE: Bless of Blood (LV 40)

Kamael All: (v 43) – increases hp/mp/cp regen rate

Berserker:
  • (lv 52) – heals self hp completely, uses 5 souls
  • (lv 55) – increases party hp capacity + hp regen rate, uses 10 souls
Soulbreaker
  • (lv 62) – lowers area opponents’ moving speed, uses 5 souls
Arbalester
  • (lv 68) – stops opponent from using skills, uses 1 dark seed (that name is probably wrong)
  • (lv 64) – when opponent activates the trap, within a certain period of time with probability of cancelling opponents’ targets
Soulbreaker & Inspector:
  • (lv 58) – instant stops pain (invincible), but after the effect is gone, will be out of strength
  • (lv 40) – increases casting speed, lowers cooldown time
Existing Skills added to Existing Classes
  • WS: Fatal Strike
  • BH: Fatal Strike
  • AW: ??
  • Phanton Summoner: Death Spike, Summon Cursed Bone, Poisonous Curse
  • EE: Party Greater Heal
  • BH: Crystalization
Changes to Existing Skills
(Diego’s Translation)
  • Shield mastery: Increase the effectiveness of shield pdef and if wearing heavy armor also increases main pdef while using a shield.
  • Armor Mastery (Warrior & Kamael): MP regeneration increased.
  • Soul collection: Kamaels now can hold 40 souls.
  • Protection of Rune,Alignment,Elements: increased defensive properties for both passive and active effects.
  • Cleanse: Raid curse can no longer be removed.
(Addition)
  • Bleed: added effect  lowers moving speed
  • Light Armor Mastery  added effect: increased mp regen rate
  • Summon Blue Eye Unicorn  limited amount of target when casting area atk
  • Cure Poison: casting speed decreased
  • Cure Bleed: casting speed decreased
  • Wild Magic: increase magic critical chance by 10 times, however decreased in critical dmg (from 4x to 3x)
  • Siren’s Dance: increased magic critical chance, however decreased in critical dmg (as above)
  • Fighters/Archers Will: increased p.atk critical + skill critical rate
  • Aggression: increase effectiveness
  • Soul Cry: skill mp usage reduced by 50%
  • Dance of Alignment & Song of Elements: added m.def & elemental def effect
  • Blade Rush: cancelled the penalty of reduced evasion
  • Dodge: increased skill time from 10 seconds to 15 seconds
(Thank God! That was a pain looking at 3 different sites for the right names. Phew!)

MP Consumption of the following skills have increased:
(Diego’s Translation)
Silent Move, Guard stanace, Soul Guard, Shield Fortress, Parry stance, Riposte Stance, War Frenzy, Strike Back, and others.

(Addition)
Accuracy, Vicious Stance, Fortitude, Hard March


Changes to all Physical Attack Skills
  • Dmg to all physical attack skills have increased
  • All physical attack skills mp usage decreased
  • All physical attack skills contain overhit
(Diego’s translation, I think this covered it)
Changes to casting time.
Scroll of Escape, Cure Poison and Cure bleeding are now reduced in time.

MP Consumption of the following toggles are increased:
Soul Cry, Silent Move, Guard stanace, Soul Guard, Shield Fortress, Parry stance, Riposte Stance, War Frenzy, Strike Back, and others.

(Diego’s Translation)
  • Changes to magic damage
  • Magic damage now applies a random variance between minimum and maximum damage.
  • Depending on the type of weapon the damage variance of spells changes.

Changes to Kamael Spirit Consumption

Skills that use charged souls to enhance the skill have been changed.

Changes to Magic Dmg
  • Magic critical rate will increase to 10 times
  • Magic critical dmg will go down from 4 times to 3 times
  • magical critic rate caped to +20% when buffed (Thanks to NerZ for clarification)
"My God! I just spent the whole afternoon translating skills!!" said Diego

 

 
 

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